100 Book Project: Resident Evil: Zero Hour.

“When he opened the door to 101, he felt a rush of hope. There, lying on the floor like a gift, was a shotgun.

“Resident Evil: Zero Hour” by S.D. Perry

Clearly, I picked up Resident Evil: Zero Hour, the “novelization of Resident Evil Zero” as a bit of a palette cleanser, and that is precisely what it ended up being, if also what might have inspired some of my more cryptic and zombie-like dreams lately. It did seem rather fitting, too, as I work on a zombie novel this month. It should be noted that I have never really played any of the Resident Evil games, though I have watched them being played on occasion, and I have only seen the smallest snippets of any of the films, which is a shame, since Milla Jovovoich is incredible and the story is not only pretty iconic, but it’s also another take on zombies, and knowing those is always good.

The plot is fairly simple: S.T.A.R.S. officer Rebeccca Chambers and convicted murderer Billy Coen find themselves stranded in Raccoon forest and, despite their obvious inclination to work against each other, must do the opposite as they find themselves in the middle of the outbreak of a malicious virus that turns people (and creatures!) into zombies, leech monsters, scorpion monsters, you name it. They work together not so much to get to the bottom of this, but mostly just to get out alive, though, of course, they wind up getting to the bottom of it anyway.

I was actually a little impressed with Zero Hour at first. The set up for the main action was pretty well-written and interesting; it definitely got me into wanting to know more, and, at first, I thought the way the author worked in the traditional video game mechanics in a logical way for prose was pretty clever, actually. Sort of tongue-in-cheek and self-aware, which is always nice with a book like this. I like when the author can acknowledge some of the ridiculous aspects and roll with it. The end, however, when everything in the game is getting harder and more chaotic, got a little tedious. It did effectively make me want to play some of the game and make me curious about the other books in the series that I have, so it did its just there. The Resident Evil stories are pretty interesting, and fairly iconic now, too, but I’ve always been lacking in exposure to them. They seem fun. Obviously nothing to be taken too seriously, especially when the book starts out with a warning from the author that she knows the whole lore is riddled with inconsistencies, but they definitely did effectively get me in a zombie mood for my own stuff, and it was just a lot of fun to be reading about zombies in the night while in a part on a warm, sunny day.

Book read: 18 out of 100.

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